all text or text-character based), turn-based, single player dungeon crawl. What is so special about the game that it still attract gamers for over a decade? Many revolutionary features that have become the norm in today's RPGs. The game's original concept was unique and rich enough that decades later, it has an entire genre of computer games named after it, commonly called " Roguelike Games", and today still attracts a loyal following and lively community and newsgroups. It was such a popular "test" that enterprising UNIX admins and users distributed it, expanded it, imitated it, and ported it to their home computers. It was first released as a test application for UNIX, and quickly captured the imagination of popularity among system administrators and computer science students. The "granddaddy" of dungeon hack RPGs, Rogue has a long history that dates back to the 1970's. I'm not quite sure what the difference is/are between the two versions, except that Epyx probably tidied up the codes and tweaked play balance a little bit before the commercial release.įor those of you who've been living in caves for the past 25 years, or started your RPG adventuring with Diablo, here's my review of Jon Lane's Rogue, also on this site: The only commercial release of dungeon-crawl classic Rogue, Epyx' version is 1.45, while Jon Lane's original release is 1.1.
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